The online racing simulator
Searching in All forums
(215 results)
ghost racer
S3 licensed
Well I dont really need a neutral key.. Instead of a N showing it was the "_" underscore meaning it was out of gear in neutral.. Then once you pushed in the clutch it would go in.

Plus I dont think you can bind anything like that under the mouse/kb settings. I'd like to give it a try if it enabled this again.

I think it lost some realism for the mouse/kb users, because you can not get it out of gear without using the clutch.
ghost racer
S3 licensed
ttt..
I wonder why demo users that whine about the Demo not having the XRT gets more consideration then this
ghost racer
S3 licensed
Quote from BOSCHO :or give me a s2 license like a present for christmas i like the formula but the xrtt.. :weeping:

You can whore yourself out to a fat chick for LFS S2
Mouse/KB: Y-Patch Manual sequential shifting
ghost racer
S3 licensed
Since the new patch, I haven't been able to pop out the gear to the "underscored" neutral anymore. I assume this is for the paddle shifting (in the wheel control settings) for the G25 and for when your in the car's that don't need the clutch when in manual with no clutch help.

My question is, could we change the settings on mouse/kb controls for when you have manual clutch with no clutch help to get it out of gear without a clutch. Or an extra setting for when you have no clutch help you could have the option to pop it out of gear without the clutch? Currently there is no possible way for us to pull it out of gear anymore without using full clutch. Even still we can't get it into that "neutral deadzone".

This would be a much appreciated option to add into the game again. It's kind of hard to explain, but if you know what I'm talking about I'd like to hear what you also think.


I attached a picture of what it used to look like
Last edited by ghost racer, .
ghost racer
S3 licensed
Quote from motary :Lets just give race cars way more steering lock and road tyres, that is pretty much what top level cars used in drifting are like :P

Yes sport tires should be a little bit less wide on the XRR, that should enable more overall steering lock
ghost racer
S3 licensed
Quote from Woz :
The Xrr is NOT the sort of car that could deal with 40deg lock. If you can't understand WHY this is the case you need to read up a little about the effects of low suspension and BIG wheels on steering lock.

That is why you would get a offset wheel.. but you wouldn't need as wide of wheels, as the slicks.

Wider street street tires would perform alot better then the street tires we default with stock wheel setups..

If they were going to do that, it would be nice to take off the spoiler
Last edited by ghost racer, .
ghost racer
S3 licensed
Looks drifty enough for me
ghost racer
S3 licensed
Quote from lake10 :
Down shift is ok but up shifting is a nightmare.

I've been using fully manual shifting with a clutch as a button for a few years now as well.. You just have to get better at timing the momentum of the gear before you shift up a gear. Also you will need to press the clutch in a little sooner, and you will need the clutch depressed the WHOLE time untill you get into the new gear.

I find upshifting just as easy.. but downshifting 20x more picky.. I thought it was more realistic being able to pop the car out of gear without a clutch (thats how I shift IRL).
ghost racer
S3 licensed
Also while I'm on the topic of my future Patch wish list...

A realistic in game car I feel were lacking is a Alfa Romeo Giulia Sprint GT "like" car. Slightly underpowered RWD car, small handels great.

We could have a race like version and a stock. (check attachments )

Someone mentioned a RS4 "like" car.. I think that would be a great 6cyl AWD stock class, that would outclass the RB4.

Everyone wants a V8.. Maybe a AC "like" car, so we could have muscle and a roadster that isn't open wheeled (two birds one stone IMO).

I think all these are great european options that would realisticly add to this game very nicely.
Last edited by ghost racer, .
ghost racer
S3 licensed
The only other gripe I have about the new patch is the AI is almost too drone like.. They will plow into the back of you instead of finding a way around if they are able to overtake.

Or if your trying to pass but still holding the line with them they will push you off reguardless.. Maybe give them alittle room to feel crowded, if your not racing properly.. That will give you a disadvantage in the up comming turn.

I Just think the AI should represent the clean racing style, our community wants, not just a drone that holds the line and isn't aware of close surroundings.

I know this would be really hard to write into the game.. But I think that would tottaly perfect the AI
ghost racer
S3 licensed
Quote from Hockquan :
As for whether or not this level of durability is realistic I have no idea, but I guess that racing teams aren't going to go out of their way to make clutches much stronger than they need to be and the current ones in LFS seem more than strong enough.

Am I missing something with this clutch overheating thing? I just can't see it being an issue during a race if you shift properly unless you have some sort of incident/make a mistake.

All you can do to make a stronger clutch is. Either have More clamp force onto the clutch disc, or have a better gripping surface.

They ususally wear like a normal brake would, but if your exessively slip the torque you could "glaze" the clutch (almost turns to a glass like surface). But if you actually were to abuse it that bad, you can almost still can recover the grip of the surface from normal torqe transfering wear.

The heat is a good idea, but really you have more of a effect that your break pads have under heat.. I can be hard on my clutch but without slipping torque and get the clutch warm and it will never slip no matter how much I torque I put on it even in a high gear.


I think a temperature is good, when you get your clutch to over a normal operating heat (Very excessive "power shifting" and very hard down shifting.. Or just not applying the torque right really bad after all this abuse). Your clutch will get a glaze level (because if your slipping the torque and not applying it correctly, it will get really hot reguardless).
Using your clutch to transfering the torque effectively would reverse the "glaze state" back to the normal clutch surface state, and also cooling the clutch back to a normal temperature.

(I just think the "clutch heat" needs to go one step further IMO)

^I think a idea like this would make the most use out of the new "clutch heat".
Last edited by ghost racer, .
ghost racer
S3 licensed
Quote from meekz :yepp definately sum v8's and v10's........rs4 lookalike.......m5 lookalike..

I could see the Ac play good with the V8

Also a RS4 look alike w/ the bi-turbo 6 cylinder (Likeness), Would defiantly have leg up on the RB4
ghost racer
S3 licensed
In all honesty, I think people should really consider this!!

Since this is more of a European game, with more European style cars.. The only "type" of car missing would be a slight underpowered rwd that handels extreamly well.

I think with a Alfa romeo giulia sprint gt (Likeness) would play nicely in with this game.. It's the only weight/power ratio we don't really have with a RWD car

We could have a Race Version and a regular stocker one.

I really hope a dev will read this Give me a if you agree

EDIT: Also a AC would be as much muscle I'd go
Last edited by ghost racer, .
ghost racer
S3 licensed
This car seems to be tearing up on auto-X
ghost racer
S3 licensed
Quote from JTbo :Yes, only with H-shifter it is now possible, so it is perhaps more realistic than before, but in one way it is not as sequential controller in h-box car could be looked as driving aid, confusing

You know that is still very confusing to me... every manual car I drive I dont use the clutch to get the car out of gear.
ghost racer
S3 licensed
What makes a "drift car"....

Just get a awesome "drift car" skin and learn how to setup your car.. You can improve suspension, add a LSD, change camber.. What else do you need?

If you could throw some WIDE Sport tires on the XRR to drift. Thats as far as I would go for a "drift car" on LFS, otherwise learn how to setup your car and make a skin with "cool" AEM stickers all over it.

I think we could benefit from different compound sport tires.. There are plenty of really sticky road tires, or down to sport tires guaranteed for 30k miles
Last edited by ghost racer, .
ghost racer
S3 licensed
Quote from JTbo :You were not only idiot to do that, I did that too

that was the only advantage the mouse had was it was easy to downshift.. helped with brake feel.. Only thing unrealistic with this new patch is you can't pop it out of gear without using a clutch now.
ghost racer
S3 licensed
I've been getting a weird texture glitch once and awhile from the X30 patch. See the attached

It could be because of the ATI, or driver conflicting who knows.. Just thought I would report it.
Last edited by ghost racer, .
ghost racer
S3 licensed
Quote from Cue-Ball :Did you try more than one server?

Or even try to restart if it's still not working.

What patch were you on?
ghost racer
S3 licensed
I'm in.. But if anything I feel like I have more control then ever before... Not so much it's more difficult, just you have to be more aware of your car and more reactions from it's functions
ghost racer
S3 licensed
Yes open wheelers..

Lets face it.. Right now the only servers available, that have a restricted car is just the FBM.. Alot of trends are always found..

Or if it's a open list to pick cars everyone will just pick the BF1, so they have the quickest car.

I do like the car entry filter idea!

But if it was a sever option to enable that kind of finishing would be nice.
Last edited by ghost racer, .
Whats the complaining about?
ghost racer
S3 licensed
I've played this game soo far all on a mouse.. I've been using the mouse since 04'. I'm fully manual with no clutch help, and I've thought the new patch has gave you more of a clutch feel. I was never able to "blip" the throttle before in any other of the patches untill now! Also I've never get the clutches hot enough to really over heat them either. Everyone has the mouse as a option. Proof you need to run out and buy a G25.. You can do the exact same on a mouse and not loose anything.



Travelled distance: 20716 Ml
Fuel burnt: 10072
LtrLaps: 4367
Hosts joined: 1433
Races won: 45
Second: 68
Third: 54
Finished: 301
Qualifications: 44
Pole Positions: 4
Last edited by ghost racer, .
Car class pole positioning
ghost racer
S3 licensed
I always thought each of the car's should be put into a particular race class during the race and able to place in each of there class..

OPEN WHEEL, GTR series, TBO series, and so on. Will finish in there class. So that way people just racing OPEN WHEEL will have there own competition and people wanting to race in the TBO class will have a even field to place in there category.
Last edited by ghost racer, .
ghost racer
S3 licensed
what about a Mazda Miata type car. The orginal sports cars wern't very fast, they were just good handling FR style cars... But then again 7/10 people ususally choose the BF1..Soo that might be out of the question.
ghost racer
S3 licensed
http://www.portlandraceway.com/map1.asp
http://www.portlandraceway.com/graphics/BigMap2.gif

This is our local raceway, it is a very good course. We always have the American Champ & Le Mans cars come race out here annually. I belive it's a favorite among motorcycle racing as well.

http://www.youtube.com/watch?v=SrCYX0RowGk

^ great you-tube video running the track in a R32 tailing a Lambo

http://www.youtube.com/watch?v ... a9gXE&feature=related

http://www.youtube.com/watch?v=heLXwqAd6bc
Last edited by ghost racer, .
FGED GREDG RDFGDR GSFDG